August 21, 2014

#RPGaDay 21

Day 21 — Favourite Licensed RPG

Middle-earth Role Playing for sure. But having said that, I don’t have a whole lot of experience with licensed RPGs, mostly because as a creative sort, I’m more interested in shaping my own story worlds than messing around with other peoples’. For example, I know that many of the numerous Star Wars RPGs have been described as excellent, and had those games been around when I was in high school, I would have devoured them wholesale, I’m sure. However, as a jaded adult, they all fall into the category of things I’ve looked at and read but will probably never play, because the licensed properties they’re based on don’t hold my attention as they once did.

(Archive post from the personal blog.)

August 20, 2014

#RPGaDay 20

Day 20 — Will Still Play in Twenty Years Time…

Dungeons & Dragons, by one name or another. (If you’ve been following along, not a big surprise.)

(Archive post from the personal blog.)

August 19, 2014

#RPGaDay 19

Day 19 — Favourite Published Adventure

Too many to come up a single title. Choose from among the following:

In Search of the Unknown — The first adventure I ever played in, and still one of the best step-by-step guides to creating and running a classic dungeon crawl.

Tomb of Horrors — An adventure I loved so much as a player that I rewrote it twice.

Slave Lords — The original four adventure modules A1–A4: Slave Pits of the Undercity, Secret of the Slavers’ Stockade, Assault on the Aerie of the Slave Lords, and In the Dungeons of the Slave Lords. Taken as a whole, the Slave Lords series is a perfect example of how narrative and dungeon crawling don’t have to be antithetical, and about how even the most straight-up adventures can make use of intrigue, mystery, and the unexpected to create compelling game story.

And in a break from this being an all-D&D award show:

Twilight’s Peak — Adventure 3 for the original Traveller system, Twilight’s Peak remains probably the single best adventure I’ve ever played. The scenario is a multilayered mystery whose every stage introduces more mystery, and which eventually draws the characters into the deepest secrets of the Traveller milieu. This melange of history, legend, and investigation is something that any number of Call of Cthulhu games have done in the long years since. But for me at the time, Twilight’s Peak was a wake-up call for understanding what kind of story and character development an RPG adventure could pull off.

(Archive post from the personal blog.)

August 18, 2014

#RPGaDay 18

Day 18 — Favourite Game System

d20. Not to say that the d20 System and D&D 3rd Edition are the best game systems ever, because I definitely don’t think that’s true. (I don’t even think 3rd Edition is the best D&D; that nod goes to 5e, in my opinion.) But the underlying paradigms of d20 — especially including the OGL and the idea of truly open gaming— completely reinvented the idea of what D&D was and could be, and pushed the potential for gaming as a narrative platform into new realms.

(Archive post from the personal blog.)

August 17, 2014

#RPGaDay 17

Day 17 — Funniest Game You’ve Played

Any game I ever played with my friend Mitch. And almost always for the good reasons.

(Archive post from the personal blog.)

August 16, 2014

#RPGaDay 16

Day 16 — Game You Wish You Owned

The original Gygax/Perren Chainmail, just because.

A complete set of Middle-earth Role Playing, including all the product that was destroyed because the Tolkien estate are a bunch of sanctimonious pricks.

All the house rule notes and homebrew dungeon crafting of my youth, which disappeared in a long-ago move.

(Archive post from the personal blog.)

August 15, 2014

#RPGaDay 15

Day 15 — Favorite Convention Game

A tie between:

At last year’s Gen Con, playing Munchkin in the convention center atrium with my friends Dave and Kevin, because last year’s Gen Con was the first time the three of us had gamed together face to face in twenty-seven years.

and:

Also at last year’s Gen Con, playing Dawn Patrol and meeting Mike Carr. In addition to writing the In Search of the Unknown adventure that launched a thousand DMs, Mike was the original TSR rules editor. When I shook his hand, I thanked him for inventing my job. He smiled at that. 

(Archive post from the personal blog.)