Over on Bluesky and Mastodon Dice Camp, I post daily fantasy roleplaying game tips for GMs and players. At the end of each month, you get the full collection of that month’s tips right here for your reading pleasure. And please feel free to follow me at either of the above locations to get new tips every day, fresh out of the idea forge.
FRPG GM Tip: Play doesn’t need to consistently be focused on action, but always look for ways to make it actionable. The most granular exploration or sedate roleplaying scenes still need to have choices the characters can make and things they can do that send the story forward in a new direction.
FRPG Player Tip: If your character wants to do a specific thing, let the GM know that. A monster you love to fight? Special interests or talents? Tactics your character excels at? Favorite downtime activities? Lay it all out so the GM has a chance to work those details into the campaign.
FRPG GM and Player Tip: When dealing with a lot of circumstantial bonuses for a die roll against a fixed target number, roll the die before doing the math. Because if the die roll is high enough to beat the target number on its own, you probably don’t need to do the math.
FRPG GM Tip: Historically, when people needed to build a new thing, they didn’t bother knocking the old thing down — they buried it and built on top of it. All the castles, temples, and towns in your game likely have a collective other world’s worth of forgotten chambers and tunnels underneath them.
FRPG Player Tip: Never be afraid to jump in if you’ve got easy access to a mechanic or a bit of lore a player or GM is seeking. Do you know a rule with certain clarity? Do you have your book open to the section someone else is poring over? Say so, and shortcut the time it takes to look things up.
FRPG GM Tip: In a published adventure, it can be good to replace a stock villain with an NPC the characters already know. But if the adventure’s villain turns out to be more interesting than a villain you created, turn your villain into a hybrid character by stealing features and plot hooks at will.
FRPG GM and Player Tip: There’s nothing wrong with a player telling a GM up front: “I’ve invested a lot in this character, and if they die, I’d like to bring them back.” Most games feature countless ways to cheat death, and it doesn’t lessen the fun to be thinking ahead on that topic.
FRPG GM Tip: Anytime the way forward in a scene is set behind a single die roll, you’re in dangerous territory, because a failed roll will leave you scrambling to figure out how to move the story forward. Always look for at least two obvious ways the characters might overcome any challenge.
FRPG Player Tip: If it’s the first time you’re playing a game, look for an uncomplicated character build so that the rules you need to know don’t undermine the story you want to tell. If you’re not instinctively sure which builds are the easiest to play, ask other players for advice.
FRPG GM and Player Tip: Watching actual play games can make it feel as if doing character voices is an essential part of fantasy roleplaying. It isn’t. Like painting miniatures, it’s an extra feature that lots of people enjoy, but if you don’t, your games will be just as much fun without it.
FRPG GM Tip: Don’t be afraid to ask players to help you track complicated ongoing effects during combat encounters. Especially when running characters with a straightforward combat build, a lot of players are happy to have something else to do while waiting for their turn to come up.
FRPG Player Tip: The game is meant to be fun. So if you’re not having fun, think about what you feel is missing from the game that might change that. Then talk to the other players and the GM about what might need fixing. Your player group is a party, and party members look out for each other.
FRPG GM Tip: There’s nothing wrong with telling stories that touch on repeated settings and themes, especially if you run campaigns in the same world. But for any new campaign, coming up with at least one concept or angle you’ve never made use of before will help keep things fresh.
FRPG GM and Player Tip: The best point in a campaign for the characters to get access to a headquarters, sanctum, or other home base is right now. Whether you’re using specific rules or just narratively winging it, a party headquarters is a perfect in-game space for collective creativity.
FRPG GM Tip: For most people, remembering things is about reinforcement, not cramming. If your schedule allows it, avoid marathon prep an hour before a game. Instead, let your session plans, stat blocks, and campaign notes sit for a day or two, then review and revise them to fix them in your mind.
FRPG Player Tip: Don’t be afraid to play a game you’re not crazy about if you get a sense that the other players want to use that game to create a story you’ll love. Likewise, feel free to steer clear of a game you love if there’s any hint that the story other players intend to tell isn’t for you.
FRPG GM Tip: You always want to build scenes with multiple outcomes, but players won’t always note those outcomes automatically. Connect each outcome to a clear choice the characters can see, letting them select those choices directly or use them as a catalyst for choices you didn’t expect.
FRPG Player Tip: Beyond their mechanical effects on attacks and defenses, ability scores are a great shortcut to roleplaying. Your character’s mental and physical presence in the game, even if that’s just describing how they explore a room, can always reflect what you’re naturally good or bad at.
FRPG GM Tip: Boss fights against single powerful monsters are cool and all, but it’s really easy for a single creature to get locked down by a large party, then quickly dispatched. For best results, set up lackeys in a boss fight — or bring them in partway through a fight — to broaden the challenge.
FRPG GM and Player Tip: The point of any RPG is for players and GM to work together. The foundation of any RPG is a set of rules that can and should be customized at will to advance the goal of working together. The win condition of any RPG is having fun working together.
FRPG GM Tip: It might seem like a small thing, but using static damage for traps, monsters, and environmental effects can save you a ton of time during a session. And if you ever need to mix things up, just roll damage once in a while or adjust it up or down by 1 or 2 points at random.
FRPG GM and Player Tip: If the other players in a campaign have more experience with the game than you do, rely on them as a resource. If no one playing has more experience than you, then take comfort in how you’ll all be making the same number of mistakes as you figure things out together.
FRPG GM Tip: On the list of things you should change as you see fit in a published adventure, the number and makeup of enemies in combat encounters sits right at the top. Add, lose, or swap out foes at your whim to fine-tune the difficulty of fights, the pace of a session, and the flow of the story.
FRPG GM and Player Tip: If you game in person, and if you enjoy snacks while you game, but if you don’t have a consensus within your group about allowing food at the table during play, having a quick snack-pot-luck hangout before the game officially starts can be fun.
FRPG GM Tip: When the campaign is pushing through the necessary setbacks that make eventual victory sweeter, always try to offset failure with useful benefits. When the heroes are thwarted by the villain, let them discover beneficial magic or the lore they’ve been searching for in the aftermath.
FRPG Player Tip: If you find your caster working with the standard suite of spells that all casters seem to focus on, talk to the GM about mixing things up by reflavoring those spells. Maybe your character learned a version of a spell with a nonstandard presentation or a slightly different effect.
FRPG GM Tip: Whether you keep a stack of page-marked rulebooks beside you at the table or are a deft hand with your game’s online rules search, keep a cheat sheet handy that details the rules you most often have to look up or adjudicate. No book or search engine knows your needs as well as you do.
FRPG GM and Player Tip: If it’s clear that a player’s made the wrong choice of build or backstory for a character, just change that character. Especially at the start of a campaign, a game can absorb even broad changes to character continuity much better than it can deal with players not having fun.
Art by Dean Spencer
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