Over on BluSky and Mastodon Dice Camp, I’ve been posting daily fantasy roleplaying game tips for GMs and players. On the last day of each month, I’ll be posting a full collection of the previous month’s tips for your reading pleasure. And please feel free to follow me at either of the above locations to get new tips every day, fresh out of the idea forge.
FRPG GM Tip: Softening failures with small benefits can dramatically improve the fun of a game. The next time a character goes prone for the second time in a fight, give them a defensive edge against an area effect that mostly whooshes past over top of them.
FRPG Player Tip: A foundational character-creation exercise from fiction writing can go a long way toward shaping an RPG character with the durability for an extended campaign. Ask “What does my character want?” Then ask “What does my character need?” Then make sure those two things aren’t the same.
FRPG GM Tip: A great way to get characters and players thinking is to throw a randomly generated powerful magic item into a treasure cache that no character has an obvious need for—or even the ability to use. Then see what kind of story ideas they come up with as they figure out what to do with it.
FRPG GM Tip: Full-detail maps are great, especially for online games. But don’t be afraid to sketch out a rough map on paper or drop basic shapes onto a VTT page to set up a combat scene. The players’ imaginations will fill in the details you describe. That’s literally how the game is meant to work.
FRPG Player Tip: A willingness to learn the rules as they apply to your character is essential. Mastery of those rules is optional. A group of players is as much a party as the characters are, so don’t be afraid to rely on your fellow players for rules help and advice when you feel you need it.
FRPG GM Tip: If players don’t want to kill every foe they come up against, fine-tune your campaign and house rules to accommodate them. Letting the characters know they can spare bandits, cultists, and other minor enemies without having them automatically come back for vengeance is a great start.
FRPG GM Tip: Creating fiction for the public means shaping story that matters to a wide range of people. Creating fiction as the facilitator of the narrative of your game means shaping story that only needs to matter to the other players. So use that insight to shape the story the players want.
FRPG GM Tip: For published adventures, books make the best content delivery system and the worst reference setup. So create your own setup with a notes app or index cards, summarizing locations, scenes, NPCs, and foes, and using their page numbers as “links” to the book when you need to go there.
FRPG Player Tip: Setting a marching order for the party can feel archaic, but the strategy behind a marching order is a great way to organize party tactics. Who’s best at soaking up ambush damage? Who’s best at spotting that ambush? And how can those characters work together to best effect?
FRPG GM Tip: Game balance can always be attained by adding more weight to the game’s lighter side. If characters are hitting too hard, don’t worry about how your encounter-building math went wrong. Just let their foes hit harder with extra damage, and let extra health keep them in the fight longer.
FRPG GM Tip: For characters, combat has a tactical goal — defeating foes, fleeing danger, et al. But players have an emotional goal — a satisfying outcome. If a fight is fun, let it run long. But if combat becomes tedious, shortcut the characters’ tactical goal to feed the players’ emotional goal.
FRPG Player Tip: Looking up spells and other complex character features can be cumbersome during play, especially if they’re in different books. But by copy-and-pasting those features as text or photos into a document or a notes app, you can create a focused player’s guide that’s just for you.
FRPG GM Tip: Having dying foes explode for low area-effect damage when it feels thematically appropriate (undead, constructs, malignant cultists, et al.) is still one of the best means of messing with the characters in a way that will make the players go, “That was pretty cool, actually…”
FRPG GM Tip: For most people, it’s easier to be spontaneously funny than to be spontaneously dramatic. Using moments of humor to punctuate even the most serious adventure can go a long way toward encouraging roleplaying, especially for players nervous about showing off that side of themselves.
FRPG Player Tip: The freedom to have your character be whoever they want to be is foundational to RPGs — but it doesn’t override the importance of the game being a group activity. If conflict and antagonism between characters threatens the group’s enjoyment, talk it through before the game suffers.
FRPG GM and Player Tip: It’s easy to lose track of time while playing, so don’t forget to move. Discuss with your group the idea of hardwiring regular 5- or 10-minute breaks into your sessions every hour or so, so everyone has a chance to stretch, snack, hydrate, unhydrate, or what have you.
FRPG GM Tip: Splitting the party can be a great way to heighten tension and let characters focus on what they’re good at. But you don’t have to split the players as well. When each subgroup is doing their thing, let all players see what’s happening and weigh in with thoughts and suggestions.
FRPG GM Tip: Sometimes it’s fun when a foe with single-digit health hangs on for an extra round. Sometimes it’s fun when a healthy foe drops anyway because a character pulled off an awesome attack. Use the flow of the battle and the reactions of the players to guide you toward the correct choice.
FRPG Player Tip: Metagaming isn’t when you as a player know things your character doesn’t. Metagaming is when you try to turn that knowledge into benefits your character doesn’t deserve. The game is about pretending to be someone you’re not, so just pretend to not know what you know. It’s easy.
FRPG Player Tip: Owning a ton of dice can be fun, but being happy with one set you love is just fine. If you need to roll a lot of dice from time to time but don’t have enough, use a dice roller app alongside your dice, or ask the GM about using average damage for spells and other high-damage effects.
FRPG GM Tip: Random encounters can become a slog if you treat every random encounter as automatic combat. But a random encounter can just as easily be about avoiding a fight through subterfuge or exploration, watching other creatures to learn information, or meeting potentially useful NPCs.
FRPG GM Tip: As long as your game uses health as a measure of character power, whittling away at health is a most effective way of raising tension outside of combat. Most characters will take a tiny bit of damage from the environment without caring. But do that enough times and it becomes a threat.
FRPG GM Tip: Don’t spend too long on a comprehensive description of the environment. Instead, break description up and reveal it in stages, giving the characters the opportunity to assess and ask questions at each stage. You always have permission to break up the boxed text in published adventures.
FRPG Player Tip: All players have different comfort levels regarding how much they like to talk. If you enjoy listening to others, it’s totally fine to be on the quiet side. But if you feel like you’re not being given a chance to speak, talk to the GM about setting up opportunities to do so.
FRPG GM Tip: Turning negative story beats into positive beats is one of the best ways to reward the players during a tough fight. Does a boss battle come with a magical or environmental effect that’s been pounding the characters? Let them figure out how to turn it against the boss in the end.
FRPG GM Tip: When describing scenes, think cinematically. A location is a wide shot. The creatures in a location is a medium shot. What the creatures are doing is a close-up. Then present your shots in the order that creates the most drama — including starting with a close-up in combat encounters.
FRPG Player Tip: Across almost all fantasy RPGs, magic-focused and spellcasting characters are more complex to run than straightforward combat- or skills-based characters. If complexity isn’t your forte, there’s nothing wrong with sticking with the simplest characters for as long as doing so is fun.
FRPG GM Tip: If the player of a noncombat-focused character starts to lose focus during a battle, let them be the one who notices a threatening environmental effect or a hidden foe. There are plenty of ways for characters to engage with a fight scene even if they’re not fighting.
FRPG GM Tip: For a campaign with a lot of active story threads, set up a point-form summary of those threads — discoveries, rumors, lore, key NPCs, and so forth — in an online document everyone can access. It’s hard for players with busy lives to remember everything their characters know.
FRPG GM Tip: The so-called average creature is an abstraction, whether in the real world or the game world. When running foes with average hit points, you know that most of them are tougher or weaker than indicated. So adjust hit points on the fly in whatever way feels most dramatic.
FRPG GM and Player Tip: Fantasy has always been the most popular story type in RPGs because fantasy lets us slip into a world of imagination when the real world feels overwhelming. Even if it’s for an hour, joining friends in shared fantasy can make stepping back into the real world easier to bear.
FRPG GM Tip: Sometimes the ideal pace of an adventure will be undercut by the characters constantly resting. So drop in caches of potions, friendly healers, magical pools that restore limited-use features, and other opportunities for characters to gain the benefits of a rest without resting.
FRPG GM Tip: If the players are uncertain about theater-of-the-mind combat, especially when playing online, try starting small. Simple encounters in familiar locations — a tavern, a city street, outside the dungeon entrance, and so forth — can be a great introduction to that style of no-map play.
FRPG GM Tip: Give foes whatever features they need to make them fight effectively. If an enemy monster’s ranged attack options are weaker than their melee attack options, just swap modifiers and damage to create an artillery variant capable of rousting characters who hang back from the fight.
FRPG Player Tip: It’s fine for the GM to ask you to play a specific character type because the party needs that role. It’s also fine for you to say no because it’s not your favorite character type or you had something else in mind. A need for party balance can be addressed in lots of different ways.
FRPG GM Tip: Use your own experience as a player to set the tactics of enemies in your campaigns. If your character would have wanted to set an ambush rather than rush headlong into a specific combat-focused scenario, then have the bad guys you’re running do just that.
FRPG GM Tip: Giving the characters access to short-term flying or climbing magic is a great way to liven up a long exploration scene. They won’t discover anything they wouldn’t have discovered from the ground, but being able to make use of magic makes the mundane more exciting.
FRPG GM Tip: Never be afraid to take the campaign in a new direction based on the players wanting to do something unexpected. But if that would force you to improv too much on the fly, use a prepared random encounter or two to fill out the current session, giving you time to prep for what’s next.
FRPG Player Tip: When you’re learning the rules for your character, make notes to shape your understanding. When playing, make notes of names, locations, and campaign events. Notes help anchor details in our memories, and are an essential player tool both during character building and during play.
FRPG GM Tip: Unless it truly disrupts the game, don’t worry about players breaking character or having out-of-game conversations. Knowing they can freely step away from the story for everyday discussions can make it easier for players to call for a pause when feeling uncomfortable or unsafe.
FRPG GM Tip: To get players and characters into the mindset that it’s okay to flee fights, turn one or more creatures in an encounter into magical or environmental effects. An undead with a necrotic aura might demand to be defeated. A roiling cloud of necrotic energy is something to run from.
FRPG GM Tip: Rolling out foes round-by-round is a great strategy for a big combat. It keeps the players guessing how tough the fight is going to be, prevents characters from focusing fire on the boss at the start, and quells the urge to lock down because the battlefield is so full no one can move.
(Art by Dean Spencer)